

Rubber show very blur speculars and so it is better todo use the Shiny Plastic material with blur reflections. The standard Diffuse material looks dull, but for Rubber it should not be used. O Wood material (reflection intensity bosted by double reflection layers -se tricks at the end):

Take a texture at the Diffuse layer, set reflection at Fresnel and set a reflection glossiness like necessary -1 for clear finish or less for waxed wood. Sounds Strange, but anything are bits and bytes only in the CG world. Wod is a kind of textured Plastic material. * Fresnel control of the reflective layer: A basic rule for Shiny Plastic is, that the reflections are not tinted by the material color. The refraction parameter can be ignored here, it is a current interfaz issue. The IOR is a material specific parameter and can be find for example at this list here (link wanted). If we add a reflection layer and set the reflection map type todo Fresnel, than we get Shiny material like Shiny Plastic or ceramic. Textures are using the map channels of the McNeil? Mapping tool (rcm). The edito Will open per mouse click on the Little m. The color can be set per Rhinoceros color choser or texture editor. It looks like lot (plasticine) or a dull Plastic. Simple todo create and fast todo calculate - The Diffuse material. If the user like todo se the diference between two material settings per preview, than the prepass of the preview window should be disabled per RMB at the preview window. O screenshot of the VFR Real Scenery NexGen material editor: The preview window dosnt show the current selected material, it show the last rendered preview, all example render are done in full adaptive mode and noisethreshold 0.02 (god preview quality). Additional layers can be placed per RMB click on a layer type. The default material contain one acitve Diffuse layer. All layers are in order like placed on the material from top todo down. A layer type can contain unlimited layers. A material can based on four layer types -emissive, reflection, Diffuse and refraction. Per right mouse button (RMB) click on the scene materiales materiales can be imported, added new or purged unused materiales. The material editor can be open per Rhinoceros 3d menú Vray -> material editor. Twiki > VFR Real Scenery NexGen web > usertutorials > tutorialm r18 - 11:55:19 -michaelmehnert. Y a aparte un tutorial de armado de materiales.Įspero sirva, y si esta repetido en el foro pido disculpas, no lo encontré.Īl final del tutorial tienes en descarga directa los archivos. Hola a todos, aquí dejo un tutorial de Vray para Rhinoceros, muy bien explicado, son como 100 hojas, con paciencia se lo le fácil, con esto yo lo aprendí.
